Where is dire maul north




















Dire Maul contains three wings in two instances. The West and North wings are contained in a single instance, and are connected via The Athenaeum. At the center of Dire Maul, connecting the three wings, is an open plaza populated by ogres and containing a special PvP arena.

This arena , consisting of a rectangular pit with entrances and exits on the east and west sides, is similar to the Gurubashi Arena in Stranglethorn Vale , in that "free for all" PvP combat is permitted within its confines. These mobs drop BoE blue items. In addition to permitting access to the other wings of the instance, the Crescent Key allowed characters to enter the Capital Gardens Dire Maul East via a short-cut at the Lariss Pavillion , located immediately north of Camp Mojache.

Warpwood Quarter aka Dire Maul East has been taken over by the nefarious Alzzin the Wildshaper , a satyr who has corrupted the Fruit of Fertility tree so that it produces vile [ Felvine Shards ]. Alzzin has attracted all manner of corrupted plant life, satyrs, mages and demons to his cause.

The entire district is overgrown with crazed plant life. Dire Maul East is considered the easiest of the three wings and requires no key to enter. Capital Gardens a. Yet the most notable resident of Dire Maul West is Immol'thar , a demon imprisoned on this plane by Prince Tortheldrin.

Millennia ago, the Prince, aided by his Shen'dralar loyalists, constructed five mystical pylons to bind Immol'thar so that they could siphon his energy to sustain their immortality.

Warlocks must go to this prison and summon their dreadsteed for the quest [60D] Dreadsteed of Xoroth. Alliance paladins must slay him as part of the quest [60D] Ancient Equine Spirit in order to obtain their charger. Gordok Commons a. The district is now occupied by a tribe of ogres known as the Gordok.

Dire Maul is unique in that parties adventuring there have a choice. They may, in the traditional fashion, kill all the various bosses in the instance for some guaranteed rare drops, or they can use a series of crafting , questing and sneaking tasks to perform a " tribute run.

As a reward for sparing the lives of the other instance bosses, the characters receive higher quality, though fewer, rare drops from a tribute chest.

The items given to you will just be the amount of guards you left a live and just random items, its not like items are bound to certain guards you need 2 keep alive. When you wipe the person with a key gotten from inside inner door and courtyard should NOT release and a resser should hurry back because if you release the key gets destroyed!

Another if you have another class to do a CC ice trap or maybe you have both a mage and rogue. Kill the casters first, so don't CC them unless there are 2, then you CC 1 of them and kill the other , they go down fastest. Kill the others which weren't CC'd.

Kill the one with the shortest CC on it. Kill the last. L00t :D. Enter instance, pull the mob straight ahead back towards the instance portal to avoid patrols. Wait for 2nd patrol 1 ogre and 3 dogs and kill those to. Turn left right is possible to but left is shorter and when the 1 man patrol just walked away so there are just 3 ogre's standing kill. Basic fight, nothing special, just an hard hitting ogre. You can skip the 3 on the left if you have some1 low level with you kill em just to be sure though and kill the 3 in front of you make sure you don t aggro the ones you skipped or patrols from upstairs.

Move up and wait for the 2 patrols walking there, pull them down so you don't get them both at once. Kill the 2 mages. Wait for the guard to move UP again and then kill the 2 brutes.

Then wait for the dog patrol and pull them away from stairs so you won t aggro the guard. Kill the 2 mages ahead. World of Warcraft: Classic. Herbalism Mining Skinning. Cooking First Aid Fishing. Explore Wikis Community Central.

Register Don't have an account? Dire Maul. View source. History Talk 0. Built twelve thousand years ago by a covert sect of night elf sorcerers, the ancient city of Eldre'Thalas was used to protect Queen Azshara 's most prized arcane secrets. Though it was ravaged by the Great Sundering of the world, much of the wondrous city still stands as the imposing Dire Maul. The ruins' three distinct districts have been overrun by all manner of creatures — especially the spectral Highborne, foul satyr and brutish ogres.

Only the most daring party of adventurers can enter this broken city and face the ancient evils locked within its ancient vaults.

Categories Feralas subzones Dire Maul Dungeons. Fan Feed 1 Stonetalon Mountains. Universal Conquest Wiki. The Athenaeum. Broken Commons. Capital Gardens. The Conservatory. Court of the Highborne.



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